The company plans to sell IP initially to OEMs, hyperscalers, and other system integrators. Due dates were not given for first silicon.
X-Silicon’s integration of a CPU and GPU (C-GPU) with a single ISA and an open Graphics Operating System (GOS) platform can have a profound impact on the overall software development, support, and maintenance of next-generation graphical rendering. This can enable an exciting era of innovation in the future of graphics, providing both emerging and legacy market segments an approach for new graphics algorithms, performance, power, flexibility, and cost. This approach turns the graphics world on its head, unlocking OEMs from the traditional GPU vendors offering black box drivers with complex APIs and costly legacy support.
Legacy GPU SIMD architectures, slaved to a host CPU and operating system and graphics services, limit innovation and help preserve an incumbent’s control of their markets. New, emerging, and smaller vertical markets, often underserved by these traditional graphics vendors, can develop and support compelling graphical solutions that can be upgraded and maintained for the life of the product. Next-generation products using new display technologies, new formats, and use paradigms (VR/AR, 360, depth, stereo, multiplane holography) often need a new approach for rendering. New development and deployment paradigms also require a consistent architecture, such as this, that is scalable from the edge to the cloud. Much more than an open-source alternative to traditional GPU vendors, X-Silicon is poised to provide a new technological graphical processing framework imbued with the latest AI and beyond triangle-based rendering to provide a platform for innovation not seen since the introduction of 3D graphics on mobile devices at the beginning of this century.